Lecture Assignment 1 – Creativity Multiplier
In-class exercise: To draw a machine that enhances your creativity by a 100 times.
Mine is basically a teleporter and a time machine rolled into one. The right side of the picture shows a gigantic console where you can specify where and when you want to travel to. And I suppose all knobs and handles and switches allow you to be a little more specific. Coordinates, era, weather etc if you are really anal about what you want to teleport yourself into.
On the left is the place where the teleportation takes place. In the picture you can see me (the figure MK) walking out from what looks like a portal leading to a street (which is inspired by the WarioWare Touch! game on Nintendo DS).
Reasoning: The machine I drew had a lot to do with how I view design. I believe that stimulation or inspiration comes from understanding the context of the audience, the user you are designing for. Hence the purpose of the teleporter is, first and foremost, for me to find a way to understand these people better.
And if I need other forms of art or craft techniques later, this machine conveniently allows me to learn it in person, as opposed to learning through texts.
Reflections : The perspective of the console is a little off. The bottom-most line needs fixing, and the details on the console look 2-dimensional (while the machine itself is drawn to be 3-D?!)
This drawing was digitized by taking a photo of it, as opposed to scanning it. Hence dark and bright spots are apparent on the image. Drawing can have less feathering in its lines as well.

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